I am currently under construction with building my own website, and I thought having a blog to go along side it would be just fantastic! So, if you are an occasional lurker, or a subscriber, you will notice that things have already begun updating from the old look and idea of this blog. I will be posting WIPs, advice/thoughts, events, and completed pieces of art work or exercises more frequently now. I will try to keep it at one or two posts per day, with a log of 10 post per page, so you can see past stuff upon scrolling.
cheers!
~Matt
Wednesday, July 31, 2013
WIP Update: 01
Some digital WIP stuff to share. Been working on a couple drawings and paintings at once.
Prepping for Futurai series- Warrior Monk, as well as brain storming some ideas on a character illustration or bust shot abstract piece I whipped up earlier in the year.
for now, here is what I can show:
Concept: Glove Energy. Thinking about doing another piece similar to hammer energy.
Concept: future racer built a futuristic looking car in Google SketchUp, and have painted over it.
progress is slow due to a rock solid visual concept/idea still marinating in my head.
Sunday, July 22, 2012
Game production interview and San Japan
Short blog log on some recent events going down. I'll be attending San Japan in Texas this August as well as having our indie videgame production crew getting a filmed interview by an online gaming magazine next week. I'll send a link to the post when it is up. maybe around or after San Japan in August, pending on how long the editing takes.
On that notice, I guess I can give some helpful advice and say that great things will come for those who push hard. I've been pushing hard lately, and its showing. getting your feet on the ground is not that difficult. you just got to take your time with your content, and make it sellable. this involves doing research. know what gets people interested in your story or creation by looking at what others have done to reach a healthy audience. ultimately an audience will come to you. just do what you love to do on the inside, and make it look professional and sellable on the outside. even WIPs are some thing special. everything will fall into place slowly but surely in the end. and hopefully you'll have a life you feel comfortable with/a life you've dreamed of having.
On that notice, I guess I can give some helpful advice and say that great things will come for those who push hard. I've been pushing hard lately, and its showing. getting your feet on the ground is not that difficult. you just got to take your time with your content, and make it sellable. this involves doing research. know what gets people interested in your story or creation by looking at what others have done to reach a healthy audience. ultimately an audience will come to you. just do what you love to do on the inside, and make it look professional and sellable on the outside. even WIPs are some thing special. everything will fall into place slowly but surely in the end. and hopefully you'll have a life you feel comfortable with/a life you've dreamed of having.
Monday, June 4, 2012
Akon 23 Adventure log
A-Kon 2012 adventure log
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Oh-My-Gawd! This convention was literally the most eventful
and fun convention I’ve been to yet. I have attended A-Kon in the past the last
2 times. But when people say “a third time is the charm” they are not kidding!
I networked with wonderful artists, attended some awesome panels, showing the artwork I've done to other artists, and just
engaging in random and productive conversations like never before. The Cosplays
were also amazing! I was really glade, as near broke as I was, to attend this
convention!
Friday
The drive up starting at 4:30am
was, as usual, pretty quiet and boring. However, later on one of my friends
would NOT stop playing overrated anime pop music on the way up. But when we hit
Dallas everything hit silence as we anticipated our future activities and
things to do for the Kon. ;D we finally arrived at 9am.
We actually found reasonable
parking! We got to park at the usual space we had parked at the last 2 years.
And might I say, we got lucky this time. Only one spot left!!! After we did
that, we checked into our room and proceeded to our registration lines. All my
friends were pre-reg except for me, so I had to wait in the on-site
registration line. Oh what a joy that was.
As soon as I got in line however,
my Friend Lauren L. called soon after, needing help with her parking, as this
was the first time she had ever attended this convention. So I did what a good
friend does, and jumped out of the loooooong registration line and helped her
out with finding a spot. We eventually found one at the Chase Tower parking
center and jumped for joy that we found a spot, and the daily ticket renewal
was at a reasonable price. Soon after, I walked with Lauren and her little
sister through the 3 buildings this con was held at, and tour guided them a bit
on where things were and stuff. We eventually hit the convention center again,
and we then split ways into our registration lines.
After waiting about 2 hours for the
ticket, I dashed on by the LevelUp Studios booth my friend Fred (trunks) was
working at. Upon arrival I ran into another friend, Bryon (psyguy) and Gabby,
whom I remembered meeting and talking with along with Bryon, Riley F. and
Lavetta last year. It was so nice to meet/ catch up again. We 3 then turned around, and BAM!!!
Curtis Arnott (Takahata)-(Team Four Star) glomps Bryon along with his very well made,
personally constructed metal WWW (farse on WWE) championship belt.
The rest of the Team Four Star crew
was there and we chatted and goofed off about a few things for a solid 30 minutes or so. However
near the middle of the chatting, Bryon alerted me if I knew who they were,
and then it got awkward in a funny kind of way. For I did not know the guys
were actually team Four Star at first. Never seen their faces, except for their super star guest host, martin Bilany,
before. XD Martin however, was not there amongst them.
So I then shook hands with them,
announced whom we were to each other, and talked a bit more. Took some pictures
of a ghost Nappa that came by, and Curtis’s WWW belt. I then found out, as Curtis told
me, he was from Canada. So I pushed the question about if he knew what Yuvon of
the Yukon (a Canadian show) was in a sarcastic/joking matter. A slight "screw you"/hilarity ensued for a short moment from him. Twas all cool though, however
everyone else, though they followed along with the joke, did not get it quite as
much. I also brought up the topic about the Vancouver shooting of the Animation
director of Ed Edd and Eddy. That sparked some interesting flow of
conversation.
We all then split our ways a while
after, and I finally pestered/ said “hi” to Fred and the rest of the crew
working behind the booth. I then asked Fred, amongst the casual greeting
conversation, of how one can participate in the Iron Artist panels. We talked
about that for a bit, and then eventually I was in! After that whole mess of
fun, I homed in on my other artist friends that had booths this year. I hit Yidi
Yu (Kiriska)’s “Fake Lemonade Stand" booth next to see how she was doing since
the last convention and the move too Seattle. She’s always so bombarded with
buyers that it ALWAYS makes our conversations soooo awkward! Lol but it was fun
catching up with her for the 3rd time in a row since Staple and
A-Kon of last year.
The next friend/artist I was going
to hit was Arc Zero, or Jimmy/Jimbo, as he was coming in from Washington D.C to
run a booth here. Along they way, I stopped by the booth of Mary Cagle or….
CubedWatermelon, as I found the art style to be very familiar. I had no idea
she was actually here at the convention, so we actually ended up greeting and
then having, by far, the most random/fun conversation about just stuff that
lasted about 15 or so minutes. I then told her who I was on DeviantArt, and
then showed her a sample picture of one of my works on my phone to get a
remembrance of whom I was when I post on her DA page. For “Chronoskun”, is not,
and has not exactly been on the tip-top of everyone’s memory banks.
It was about 3:40 and I went to see
if David Hutchison, from Antarctic Press, was around. Unfortunately, he was not,
and for a good reason. He was catching up on his Dragon Arms Comic. It was totally cool, for he is really
working hard on that, and is doing it digitally, which does take a while.
I then hopped around the various
areas of the convention for a while and took some shots of cosplayers and such.
I did not nearly get as many pictures as I wanted last convention, so it was in
my book to take A LOT of pictures as one of my main missions. I bumped into Bryon
again with Gabby and Jake, chatted a bit. After that I stopped
back into the hotel room for lunch and stuff, then swung back down to meet
Jimmy (Arc Zero). I queued him off on who I was by mentioning the Link air
brushing/coloring I did for one of his pieces a couple years back. He
remembered, and we instantly connected/started to get to know each other more,
and just talked for about the same amount of time as I did with Mary Cagle.
Twas defiantly a great conversation, and he enjoyed the company of another
online artist-friend attending the convention that knew him.
Later on it was nearing the hour of
Fred’s BanCast Panel. When the time came for that, the audience was literally like 8 people. Not to impressive, but not too bad for what it was. It was a failure
in some sense, but it was hilarious. And of course, to keep the panel moving, I
was just shooting out random questions. The first one was an identifier/joke,
“Will it blend?” as I typed this
question into the questions feed for the Bancast online months back. Fred
reacted with “ so it was you who sends in those troll questions from time to
time!” after the panel was done, and hilarity ensuing came to a close, I talked
a bit with Michael DeVillar, one of Fred’s friend’s and Bancast members. We got
into Phantasy Star Online talk all the way down and back to the LevelUp Studios
booth down stairs from the 3rd floor.
I grabbed dinner at my room, and then I bumped into the Anime club at my university on
the way down an elevator. upon exiting the elevator I bumped into Rachel/Andy, a high school-college
friend of mine. when the doors opened to our destination the guys along with me in the elevator did
the Fonz’s “Heyyyyyy” to the waiting crowd. This is when I saw Rachel and in
the same tone as the fonz’s “heyyyyy”, we said hi, and I asked if I could get
your picture of your cosplay, she said "maybe tomorrow, for I gotta go to my
room", and then I responded with an ok, she then followed with an ok, all in
that same tone. The immediacy of the situation and continuation of the voice
from just the two of us got the entire waiting line laughing. I then did some
random stuff and found out one of the elevators got busted as I was heading to
bed. I arrived back an hour later to find that the people in the elevator were still stuck and hotel
management and security were trying to pry the door open. Quite a sight. So I
took the opposite elevator and settled in for the night.
Saturday
This next day was so event filled, I
slept past my alarm on Sunday without even hearing it. Which is very rare/only
if I’m extremely tired.
The very first thing I did was dash
down to the parking lot to re-new my ticket. Afterwards I went to get some
breakfast at McDonalds, a place I had seriously have not even touched since
like November or some close by month of last year. That felt SOOOoooooo
fattening. But was the only thing open. Plus I had forgotten about the
breakfast my group packed for the trip.
However this worked out well, I ran into Lauren and her sister on the
way back to the convention center, and ended up turning around to help and/or
walk with them back to their parking spot to renew their ticket. I then
travelled with them back up to their room to check out the Saturday schedule
for the convention, and talked with them a bit more about events, and the Vic
Mignogna Signing they were ecstatic about!
I then took my leave and walked the
first floor of the hotel and outside to cross what I called “the Rio Grande” or
street that severs the hotel from the convention center. I ran into another
Matt I knew from college this semester along with another guy from our/my school. We talked for a good bit and then split after some idiot came up to us
and started talking randomly, pulled out a joint, and then started smoking it
in our faces. This was the smoking zone, yes. But NOT the weed zone. Ever. I
did not want to get my self smelling like weed. So I left the conversation
politely, Matt told me later on that he soon followed. As that was seriously a
stupid move on that guys part, and wanted no part of being caught with him. I
mean the guy was smoking it right in front of the convention center where
security was all over the place. really stupid.
So I continued to venture for a good while taking tons of photos. I was
going to attend some panels I had scheduled for the day, but before I knew it
they were already over, as I was taking tons of photographs of cosplayers non-stop. The
line up was really impressive this year! A good mix of everything! Nothing was
to theme heavy, and there were many non-anime cosplays. I proceeded to the
LevelUp studios again to talk some more, showed Fred some of my illustrations
amongst the conversation, and he was quite impressed, He and I found it
interesting that he had never seen my work before. And I’ve known the guy since
San Japan in 08. He then showed me later on what he purchased (one of them being final fantasy 3 in the original box). what a score! Lol
From there I headed to the food court for lunch and bumped into
Lauren and her sister AGAIN lol, and in their very well crafted FMA Edward
Elric and Alphonse Lolita cosplays. We sat down and talked/ate and then walked
around the convention together a bit. I then proceeded to the hotel room to
take on some delicioco’ stir fry made by one of my friend’s sister.
I then traveled far and wide, and
around the convention shooting more photos and such, stopped by my artist friend's
again, and then talked with other new artists at the convention. And I swear to gawd,
there are some artists that you just KNOW IT, you know that they are trying to
sell themselves way to hard for their own good and up-sell the crap out you. I
ran into a few and it generated some awkward conversation. I was trying to be
myself and personal, and they were seriously as dry and un-personal as hell. It
bothered me so much! It was like a robot being programmed to only say certain things, and if you cannot start talking in a way that its not programmed to understand/respond it just fricken stares at you in silence like you're an idiot. I eventually found a break away from the conversation. But
I remember people/booths like those, and do not return to them! They are
usually the ones that look almost like the Udon, Antartic press, etc. booths in
the con, except they are indie owned, or a promotional comic stand that looks
indie owned with as bunch of highly professional looking comics, big banners
behind them, etc. This is a future red light for me. As I can not seem to get a decent
conversation at the very least with "those people" every single time. It’s like game stop! :/
Heading back down to the bottom floor of the convention center I happened upon the voice of Gir (Riki Simmons). I was surprised to see him in an artist alley for one, and wanted to know why he had a table at the artist alley. Aside from voice, he apparently also did cel-coloring for the characters in the show. Pretty sweet hybrid of duties as a member of the invader Zim production crew.
After my adventures at the artist
tables, I ran into Lauren AGAAINnnnn! XD in the autograph line with her sister
for the Vic signing. I did something so nice, and had fun doing it to, … stood
in line with them, and literally waited with them for an hour and a half to
help them take a photo with Vic. We had so much fun in the line and was glade
to have done that. My standards as a friend are too chivalrous. I can go great
lengths for other friends if need be. The time was not a sacrifice by any
means. However we ended up not getting to have them see Vic/me take a photo of
them with him. The time was running out to see him however, and we eventually
became those 10 people and beyond that had to get cut from seeing him. But we
did see some one propose with Vic recording the proposal right in front of the
signature table! Welp, I sure hope
they got his signatures and photo on Sunday. We then split ways again, and I
headed up to the panel floor to get ready for my first panel debut at Iron
Artist.
Along the way to Iron Artist, I ran
into Nick Landis and Scott Frerichs of
team 4-star again, minus Curtis. We talked for a brief 5 minutes about
some panel stuff and a few other things. However, they were quite tired from
all the bouncing around they have been doing, especially since their 18+ panel
they had last night. So we concluded, as I had to get moving to the panel I was
going to be a co-host/artist in.
Bryon, Gabby, and I were the select
chosen for the under 18 Iron Artist. As we awaited entering the room, one of
the things we were talking about was nick names for a bit. I told them my whole
story about how I get called every name in the book this semester, so I had
dubbed myself Anonymatt (twist on the word anonymous) because of the random
names people kept giving me. Bryon thought I hit the nail on the head with that
one, as the substance and story content behind it was golden. And after other
people have said the same, I officially have started converting my IRL alias to
that. Of course Chronoskun will still live on. But this new one has substance.
It is not a new nick-name in the worlds of nick-names, others have it as well (probably not with a cool back story like mine XD). But Chronoskun will not
be gone. This new name is more a vocal than a net alias. Chronoskun is still the
top dog, as no one else on the net, from my searching over the years, has this
name, and imbedded it in as much online crap (that I’ve done) on the search
engines.
Afterwards we got called in! and my
very first panel had begun!!! It was so much fun! We were up against some legit
publishers, but we mixed and matched the groupings as we drew/competed. I was
rather quiet though. Being my first panel, I was nervous as hell. Which is not
like me in some sense. After the panel was over, we apparently got tips, which was quite surprising to me. Plus
Lauren and her sister came near the end to support me! That was very nice of
them. As for the friends that did not, well, they were at the team four-star
panel in regards to their own con ambitions. So I then get told by Fred that I could possibly get put on
the Iron Artist 18+ panel later on tonight. I was a bit shocked, but happy to hear that. I then exited
the room only to find Team Four Star, God bless them, were getting chased, no,
trained, like literally a train of people, trying to touch and jump all over
them, sign stuff, etc. I raised a brow and said hi to Curtis, and he
impatiently said hi (as he was getting bombarded by fans) as they sped past me
to get to the autograph tables. And con Security looked like they were on their
shoulders for safety reasons. Simply amazing to see that. I felt kinda bad for
them, on the count that it could have been handled better for their sake. Like
them getting to the tables first, and then having the crowd release to go too
them.
That was the last I saw of them
before my con adventures ended. I hated that I didn’t have a formal good bye to
go with the formal hello at the beginning. But it was fun just chill’n with
them earlier on in the con non-the-less for a few brief moments. and that is a
reward on its own. Not a fans reward to me, but a reward between just meeting
new people or artists from all professional practices and just having a good
time without any fan servicing involved.
I then ran into Rachel and Matt
again near the outside perimeter of the hotel. We sat down, and I caught up
with Rachel, which was really nice.
Later on the 18+ Iron artist panel
was about to begin. I then met back up with some familiar faces, and some new
artists to join in on the mature rated fun. I was engaging in great
conversation with Michelle Jordan of Absurd-comics, who I found out was the
girl in a cosplay earlier in on the regular Iron Artist panel. We talked art,
and art business for a bit. We then got a thunderous applause from the audience
as the artists and I were called in... wow, just wow. during intro, I mentioned my self in the
intro as being a first time panelist and Iron Artist, and got a great big
cheer. I then told them I did concept art and illustrations, but not published
yet. Fred and the other artists got some mileage on my intro, as they used it
in a humorous way throughout the panel. The panel was extremely crude, but I
got through it. The stuff the audience comes up with I swear… XD
Speaking of what the audience comes
up with, I had to go up against the crown winner of last years iron artist. She
was so sweet, but I forgot her name as I type this. I did not hear from Fred
how much time we had. But we had to work with “Not Jackie Chan” and “Basement”
in a minute. I was taking my time, fast, but still not fast enough! For I
wasn’t nearly done until he started counting down from ten. So I did this super
incredibly, almost in-decipherable caricature/situation/ including Jackie chan
(woops!) hold it RIGHT THERE!!! Jackie chan. Uh oh. And I admitted to the crowd
during my presentation that it was Jackie chan. But it was supposed to be “NOT"
Jackie chan. I got slammed hard for that one quite humorously, but made a nice recovery on my
wording for presentation, shouting out my faults, and identifying the picture
as “look at this hot undecipherable mess… etc.” this however did not win me the
round. But it was fun. And I swear I’m going to be labeled as “that guy who
does not know what “not Jackie
chan” meant” lol but I’m so cool with that. XD
We ended the panel with some pretty
outrageous stuff, and we even got to autograph the pieces we put our sketches
on and give them out to those who wanted them. Then this guy who works for this
company (I’m also thinking he's the head) had us, on a fresh sheet of paper, draw
something and sign it, so he can put it in his company office. Of course I did
my signature/robot persona “Determined”. ^^ all around the same time, some
people came and talked to me about some things. It was an interesting feeling
to see people actually engaging with you because you were on a panel.
The few attendees left in the room
and I made fun of my failed etching of “not Jackie chan in basement”, but then
some one actually wanted it! So that was cool in its own special right. And of
course I did not talk much on this panel either. But I had some great ideas of
how to word some pieces AFTER the panel was done. Ya, typical me to think of
awesome things to say AFTER the pieces had been presented. Lol We ended at 1am, and the tips were great and awfully
generous. :3
I thanked Fred for this wonderful
experience and that I’m willing to do it again. For the more I do something
like this, the better/more comfortable I get with it. It was such a rush, and
if this is what all panels are like, then it’s something I look forward to
doing more of in the future.
Sunday
Welp, I woke up 3 hours after the
time I was supposed to wake up to re-new my parking meter ticket! Yep, I was so
tired from everything I did yesterday, I slept in so hard that I didn’t even
hear my alarm go off, which was at full blast and right next to my head. It is
literally almost unheard of/rare for me to not wake up with my alarm going off. The check out and packing the car was
tedious and long as usual. I then said goodbye to friends, except for a few I
just couldn’t find, and headed out. Sunday’s were never always fulfilling days
for me at cons. Because I never usually want to get home late, and I’ve done
mostly everything, or can do mostly everything I want within 2 days for a
convention like this or smaller.
We then drove home with me being
the DJ. Half way home my friends and I talked about how cool the 90’s were and
then brought up some bands we used to get exposed to back then, and we
escalated to randomness from there.
Our improvised song list on the way
home.
Backstreet boys- larger than life
Ricky Martin- Loca
NSync- space cowboy
Mambo number 5
I’m a scatman.
Jelly fish Jam
Goofy Goober ROCK
A series of prank calls and short
songs from radio comedian “Ned”
Tanuk Tanuk
Safety Song
Blue song
And ending on the home stretch,
with windows down in the car, and radio blaring… Nyan Cat.
Over view: it was seriously a
blast. There was so much more going on and networking I did in between that
could not be put into words here, as I think this event entry is long and
summarized enough! I had an awesome time and hope to have an even better time
next convention I attend. Many artist I talked to, and whom I showed my work to,
seriously encouraged me to get a table, as I would possibly make great
commission. I have many things to think about on that. I also like to get up
and free roam conventions as well. So I might need a partner to help with that.
My friends I went with never
attended my panels or tagged along with me at all, even when they had time to enter the 18+ panel. I was
disappointed to some degree, as I would support them in an activity if they
were engaged in it. I kinda wish I had a picture of myself in these panels.
Being they are my first. :/ their way of seeking a good time at a convention is no where near the same as mine.
This convention is a blast, and I encourage anyone who read
this to go. It is a great place to get the “big convention” experience. There
is so much you can do here!
Till next time,
WOOOOooooOOOoooOoooooOOOooOoooOOoooo!!!!!!!
~Matt R.
Monday, April 23, 2012
Doodle Me a River
written on the spot, no edit blog: automatic writing/rant
Some people in this day and age focus so greatly on the quality and clean cut perfectionism of a piece of art rather than looking at its vision. They lean toward aesthetic appeal on the outside, in turn, losing, or not grasping the valued story behind a piece of work in the inside and what its meaning is from deep within the person. In my greatest opinion artwork should not be held down by the chains locked on it by the fickle society it is created under, and some agree with me, but for others, well... this is what I think of it...
We artist's create, or rather should create, from what is in our souls and minds at the given time. Does it matter if your art looks like a crappy doodle? or does it look like a "professionally" rendered life-like illustration? perhaps it is the depth in the abstraction? or the light strokes of washed out painting that describes your work? <-all this pertaining to you and the other around you.))) what I'm saying here, is that it shouldn't matter how "good" others are, and you should never beat your self up for ever having be/been surrounded by people who get praised all the time with work that is eye candy and you don't.
You are your own Picaso, your vision, the story you tell, the substance behind that doodle or life-like render is what truly matters. You shouldn't sell aesthetics, you should sell a vision, which in turn tells a story about you to the world. So I'm not saying to try and make something aesthetically beautiful to be up to par with others and not feel this way. It makes no sense because what is aesthetically pleasing to some one is subjective. That said, you should always try your best. this rant was written with this in mind. your personal style tells a lot about you. your line work, the way you interpret the world through your art, it is all as good as the next DaVinci.
Screw those who judge you and slander you for not being up to par with the standard of "quality" work you are surrounded by. You give it your best, you're unique in how you work. The greatest artists were vastly different in style. some with the most elementary/kindergardener styles, the most abstract, realistic, etc. but they all shared one thing in common, a vision… a vision behind their works, and those visions created an uproar of fame and insight about the world to the public.
So do not ever ever think that you are not good enough, or that you cannot produce work up to par. give it your best. there is a niche for you some where in art. you already… no, your body, mind and spirit already know this is your natural calling. so learn to work and adapt with it with enough pride to to feel confident and secure. never do I want to see some one who wants to pursue art, has drawn all their life, doodled, etc. fall away because of judgment and self esteem led by others.
So go forth and design, draw, paint, illustrate, animate, sculpt, etc. etc. etc. with no fear and sheer confidence so powerful you will blow your teacher's and the world's minds.
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btw: do not ever worry if you hardly get any recognition for what you do, like on Deviant Art, or in a class room by a teacher. I'm always in situations where I get hardly any praise, but have found that the most fruitful praise is by going out and personally showing what you do by your own initiative face to face. the spark of a conversation with another person involving your work is incredible. what goes on in online art communities is a hierarchy of artist clicks in a small world. What goes on in the air you breath, well… you'd be surprised how many people appreciate your hard work in the big, real world.
ie. Just the other day I was showing another artist, a music artist, my stuff. he was blown away by not only the quality, but most importantly the concept behind the pieces I have done. It felt like I had received 1k in feedback and comments from a gallery website that hosts art (which never happens there.) truly wonderful experience. I'm sure getting a table at a convention some day will have the same effects.
On that note, do not ever ever ever think that all because many people do not buy your work at a table at a con, even though prices are extremely reasonable, that your work sucks. oh no, it is an utter misconception. Even if your work does not sell well, but gets talked about, you are leaving an impression on the people. and that is an award on its own. of course if people are just flat out catty and rude, then they shouldn't be worth your time, or thought.
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TL;DR / authors note:
I was just thinking about a few people I have met in life when I wrote this. it is a rant for sure, probably my roughest of the bunch, and of course I might have left a few things out, idk. But it was all typed pretty quick. but I feel we should give it our best in art, and shouldn't judge the visual so much as the vision of the piece. in our world today we are bombarded with so many visuals, we, and I, have been around people, that turn into art natze's about how something looks crappy, awesome, etc. and completely by-pass the vision within. hell, I even fall guilty under that at times. But art is subjectivity, it is fickle, and it is a fierce job like no other that has rocked the world. let your quality of style send you to its greatest heights. give it your all, but don't make it look shotty… make it good enough and beyond to where people can tell what your vision and style is/who you are as an artist. screw those who judge you and ignore your art for what ever reason.
Some people in this day and age focus so greatly on the quality and clean cut perfectionism of a piece of art rather than looking at its vision. They lean toward aesthetic appeal on the outside, in turn, losing, or not grasping the valued story behind a piece of work in the inside and what its meaning is from deep within the person. In my greatest opinion artwork should not be held down by the chains locked on it by the fickle society it is created under, and some agree with me, but for others, well... this is what I think of it...
We artist's create, or rather should create, from what is in our souls and minds at the given time. Does it matter if your art looks like a crappy doodle? or does it look like a "professionally" rendered life-like illustration? perhaps it is the depth in the abstraction? or the light strokes of washed out painting that describes your work? <-all this pertaining to you and the other around you.))) what I'm saying here, is that it shouldn't matter how "good" others are, and you should never beat your self up for ever having be/been surrounded by people who get praised all the time with work that is eye candy and you don't.
You are your own Picaso, your vision, the story you tell, the substance behind that doodle or life-like render is what truly matters. You shouldn't sell aesthetics, you should sell a vision, which in turn tells a story about you to the world. So I'm not saying to try and make something aesthetically beautiful to be up to par with others and not feel this way. It makes no sense because what is aesthetically pleasing to some one is subjective. That said, you should always try your best. this rant was written with this in mind. your personal style tells a lot about you. your line work, the way you interpret the world through your art, it is all as good as the next DaVinci.
Screw those who judge you and slander you for not being up to par with the standard of "quality" work you are surrounded by. You give it your best, you're unique in how you work. The greatest artists were vastly different in style. some with the most elementary/kindergardener styles, the most abstract, realistic, etc. but they all shared one thing in common, a vision… a vision behind their works, and those visions created an uproar of fame and insight about the world to the public.
So do not ever ever think that you are not good enough, or that you cannot produce work up to par. give it your best. there is a niche for you some where in art. you already… no, your body, mind and spirit already know this is your natural calling. so learn to work and adapt with it with enough pride to to feel confident and secure. never do I want to see some one who wants to pursue art, has drawn all their life, doodled, etc. fall away because of judgment and self esteem led by others.
So go forth and design, draw, paint, illustrate, animate, sculpt, etc. etc. etc. with no fear and sheer confidence so powerful you will blow your teacher's and the world's minds.
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btw: do not ever worry if you hardly get any recognition for what you do, like on Deviant Art, or in a class room by a teacher. I'm always in situations where I get hardly any praise, but have found that the most fruitful praise is by going out and personally showing what you do by your own initiative face to face. the spark of a conversation with another person involving your work is incredible. what goes on in online art communities is a hierarchy of artist clicks in a small world. What goes on in the air you breath, well… you'd be surprised how many people appreciate your hard work in the big, real world.
ie. Just the other day I was showing another artist, a music artist, my stuff. he was blown away by not only the quality, but most importantly the concept behind the pieces I have done. It felt like I had received 1k in feedback and comments from a gallery website that hosts art (which never happens there.) truly wonderful experience. I'm sure getting a table at a convention some day will have the same effects.
On that note, do not ever ever ever think that all because many people do not buy your work at a table at a con, even though prices are extremely reasonable, that your work sucks. oh no, it is an utter misconception. Even if your work does not sell well, but gets talked about, you are leaving an impression on the people. and that is an award on its own. of course if people are just flat out catty and rude, then they shouldn't be worth your time, or thought.
-----------------------------------
TL;DR / authors note:
I was just thinking about a few people I have met in life when I wrote this. it is a rant for sure, probably my roughest of the bunch, and of course I might have left a few things out, idk. But it was all typed pretty quick. but I feel we should give it our best in art, and shouldn't judge the visual so much as the vision of the piece. in our world today we are bombarded with so many visuals, we, and I, have been around people, that turn into art natze's about how something looks crappy, awesome, etc. and completely by-pass the vision within. hell, I even fall guilty under that at times. But art is subjectivity, it is fickle, and it is a fierce job like no other that has rocked the world. let your quality of style send you to its greatest heights. give it your all, but don't make it look shotty… make it good enough and beyond to where people can tell what your vision and style is/who you are as an artist. screw those who judge you and ignore your art for what ever reason.
Wednesday, December 21, 2011
Phantasy Star Online 10th anniverserary
OH BOY!!!! 10 years already? man... what a sweet game this was and still is!!!!
if your epic like that, catch this poor quality video spoiling you with the illustration bit by bit till the end.
Video: http://www.youtube.com/watch?v=QLpt7hDcJwM&list=UUFO2JvQT3Fry9JnGCtfdbdg&index=1&feature=plcp
or if your the impatient type just stroll on over here!!! ...
http://chronos-kun.deviantart.com/#/d4jqlkt
had a lot of fun making this!!!!
if your epic like that, catch this poor quality video spoiling you with the illustration bit by bit till the end.
Video: http://www.youtube.com/watch?v=QLpt7hDcJwM&list=UUFO2JvQT3Fry9JnGCtfdbdg&index=1&feature=plcp
or if your the impatient type just stroll on over here!!! ...
http://chronos-kun.deviantart.com/#/d4jqlkt
had a lot of fun making this!!!!
Sunday, November 27, 2011
Just a wild thought on perfectionism
If we worry too much about how our artwork looks before it's finished, we will never be able to finish. thus we will never see what needs to be improved and we will never have anything to show for ourselves. on that note, we can only improve so far. Too drive yourself to perfectionism will only create an imperfect state of mind. your creativity will be lost in the lines you forcefully try to perfect. Go with the flow... learn about yourself, your medium, and the artwork you chose to create. Pace and construct your creativity with a joyful and limitless mind and hand. you will go far.
Tuesday, October 25, 2011
insecurities from an artist's perspective
Disclaimer: in no way is this meant to stir up conflict. this is just a rant/vent on things that go on in my head that I happen to record. If you agree, great. if not, just move along... nothing to see here.
I was surfing through an art forum when I stumbled upon a thread that asked about what causes artists to be insecure about themselves and their work? there are infinite factors that can underly this question. However I've stepped in on this question to share my outlook on more identifiable and common factors than many artists face or have faced on a day by day or yearly basis. Being an artist, this is an easy answer, because I can apply my thoughts based on the history of my artistic approaches and with situations I've seen around me. and though I can say I have learned to understand what can cause these factors and ways to fix them, even I, ironically cannot stop them when they come. no one can. I can only brave it, and get better at solving these insecurities.
these points are based on my own observations. including myself....
so again, the question was, "why do artists feel so insecure about their work?"
1. Comparing and Contrasting
comparing to those we draw inspiration from can be the number one plea of being guilty of gaining insecurity with a good handful of people.
study your inspiration, don't let it be your bully. it is important to remember your goal is to strive to reach the level that artist is at, not the style. you are you're own person, your own style. we need to not fall into the illusions of some one else's style. it is so easy to do because that is the first thing we see. we sometimes cannot look past the visual beauty and see the technical underlining of the piece. skill level follows many different layers of algorithms to how a piece is made. style is just the icing on the cake. look for tutorials on how to improve. and don't be afraid to grow while showing your growth by posting your art. as for critics. shun it off. most critics don't bite, only try to help you get to where you want to be as cruel hearted as they might come off as.
2. That first line - that last shadow. (lines and detail)
Like I briefly sampled with algorithms above, we start from scratch with our work following a series of steps. now unlike the viewer, we have drawn and erased every necessary line and shade it took to get to that finished result. there for we are more analytic about our pieces than anyone else; even the client. one of the factors of why we are our own worse critics and can be insecure about our finished product.
3. improvement and time management- a major psychological insecurity
the words many artists use are " improvement" and "practice." time and practice equal improvement. but some times time can get the best of us, thus delaying our improvement. however it is best noted that improvement and practice is infinite, so we need not worry about loss of skill which has, through real life experience with others, happened psychologically. its all in your head! the muscle memory you have developed through drawing 10,11,12, 20, 40 + years as opposed to a new artist whom picks up a pencil for a few months and then drops it for another, is completely different, and will stay. it just wont go farther if you don't take action.
In relation to time and improvement, road blocks,etc. even the best artists we admire go through stumps in the road. some larger than others. things come up, inspiration dies for months on end with out even a sketch to be done. it all happens. I'm going through it right now. this can draw major insecurity. because we constantly see a need to improve, taking long breaks can grow the artist restless and insecure about his/her work next time they pick up a pencil/pen/ etc. its all in the head. muscle memory doesn't die easily in the hand of an artist. not at all. we just need to keep a constant rhythm of practice. even if its just sketching 3 heads in one day. you're doing something! and it will all fall into the place you want it in the long run.
4. psychological composition ( in short: A fear of public critique based on your skill level)
This one is a deeper issue that can correlate with bullet number 2:
The work you finish/are half way finished on feels like it could be better. thus you delay or drop the work entirely and start over in hopes you'll nail it better the next time.
[u]I'm going through this one the most.[/u] its nearing the side of a perfectionist. which in an artists case, is the number one disease. nothing is perfect. don't count on it being just like this, or that in style and skill level. you are you. you practice visually (like anatomy,etc.), you sketch, you follow and learn up on techniques and rules of art. you're doing everything required to its minimum level. artists beat themselves up the most over this. how much is to much practice? there is never enough. we know this. however, what are good times to put out a pleasing composition to reflect your practices? you decide. but its that decision and insecurity that we haven't practiced enough that usually gets the better of our compositions sometimes. just submitting it anyway is what should always be done. don't be afraid to just release it to the world! even if its a client, the pressure can be ungodly! but, if you feel its finished, if you have done the work, nothing is left out, then submit it. there is a reason a client wanted your work in the first place. if the client or viewer feels like something needs to be added, take that into consideration and either modify, or take it to mind in your future practices. we shouldn't take it as a demotivater. and I speak in irony. because I'm going through this even though I know what causes it through this description.
5. Public Relations
The fear of having your work negatively critiqued, and slandered. or having your inspiration channeled through a person or group of people you're close to.
these things fall more into the "heart" and we, as people are/can be very sensitive in our environments. this can cause so many tiny factors to build up and create insecurities on ourselves and life style choices, thus creating a slight shift in our momentum in art. this point can create any of the points above. it is a powerful point that also doesn't just pertain to art, but to anything you love to do. It is not hard to get out of, but it certainly isn't easy to be in.
6. Direct Mind (not observation)
Much like re-creating seeing what is in front of you, what we see in our mind and try to put down on a canvas can be just as challenging, if not more. you thoughts are constantly racing. this is where sketching comes in handy. get that idea down fast! but often times we feel as if what we have projected from our mind onto a canvas does not fully represent the perfect image in our heads. this can lead to another type of insecurity. we again, become our own worst critiques from our own person.
practice. and then one day things will be easier to project through our heads. the more perfect we get our piece from what we display in our minds, a sense of comfort is released rather than uneasy vibes about our work.
7. its not good enough! ( the sister issue of bullet no. 4 )
Or in other words, " I feel like I should be here, but I'm over here instead."
Don't rush yourself to getting where you want to be. often artists will feel horrible about the works they've done. it looks awesome to the viewer, but in the artists head, they know they could've been better. this can be caused by over procrastination and lack of practice. its more of a prick in the foot feeling than it is a major insecurity. but none-the-less it is one. and also is one that happens in waves. everyone has gone through this one from what I have known. even me. and it will happen again. don't fret over it too much.
These are just some of the major points I feel are reasons as to why we artists feel or can feel insecure about our artwork. some are obvious, some are not, some probably stand alone, and no one else will ever know as to why some one is insecure when all other reasons fail to apply. we are all different.
As artists we are learning every day. we are sensitive to our environments, and highly analytical in observation. these are powerful elements that help our perceptions and practices of the world around us. We just need to be our selves, and get through the hardships the best we can. issues come and go. I say let art be the channeling for artists to get everything else out! do what you love and don't be afraid to share yourself to the world!
I was surfing through an art forum when I stumbled upon a thread that asked about what causes artists to be insecure about themselves and their work? there are infinite factors that can underly this question. However I've stepped in on this question to share my outlook on more identifiable and common factors than many artists face or have faced on a day by day or yearly basis. Being an artist, this is an easy answer, because I can apply my thoughts based on the history of my artistic approaches and with situations I've seen around me. and though I can say I have learned to understand what can cause these factors and ways to fix them, even I, ironically cannot stop them when they come. no one can. I can only brave it, and get better at solving these insecurities.
these points are based on my own observations. including myself....
so again, the question was, "why do artists feel so insecure about their work?"
1. Comparing and Contrasting
comparing to those we draw inspiration from can be the number one plea of being guilty of gaining insecurity with a good handful of people.
study your inspiration, don't let it be your bully. it is important to remember your goal is to strive to reach the level that artist is at, not the style. you are you're own person, your own style. we need to not fall into the illusions of some one else's style. it is so easy to do because that is the first thing we see. we sometimes cannot look past the visual beauty and see the technical underlining of the piece. skill level follows many different layers of algorithms to how a piece is made. style is just the icing on the cake. look for tutorials on how to improve. and don't be afraid to grow while showing your growth by posting your art. as for critics. shun it off. most critics don't bite, only try to help you get to where you want to be as cruel hearted as they might come off as.
2. That first line - that last shadow. (lines and detail)
Like I briefly sampled with algorithms above, we start from scratch with our work following a series of steps. now unlike the viewer, we have drawn and erased every necessary line and shade it took to get to that finished result. there for we are more analytic about our pieces than anyone else; even the client. one of the factors of why we are our own worse critics and can be insecure about our finished product.
3. improvement and time management- a major psychological insecurity
the words many artists use are " improvement" and "practice." time and practice equal improvement. but some times time can get the best of us, thus delaying our improvement. however it is best noted that improvement and practice is infinite, so we need not worry about loss of skill which has, through real life experience with others, happened psychologically. its all in your head! the muscle memory you have developed through drawing 10,11,12, 20, 40 + years as opposed to a new artist whom picks up a pencil for a few months and then drops it for another, is completely different, and will stay. it just wont go farther if you don't take action.
In relation to time and improvement, road blocks,etc. even the best artists we admire go through stumps in the road. some larger than others. things come up, inspiration dies for months on end with out even a sketch to be done. it all happens. I'm going through it right now. this can draw major insecurity. because we constantly see a need to improve, taking long breaks can grow the artist restless and insecure about his/her work next time they pick up a pencil/pen/ etc. its all in the head. muscle memory doesn't die easily in the hand of an artist. not at all. we just need to keep a constant rhythm of practice. even if its just sketching 3 heads in one day. you're doing something! and it will all fall into the place you want it in the long run.
4. psychological composition ( in short: A fear of public critique based on your skill level)
This one is a deeper issue that can correlate with bullet number 2:
The work you finish/are half way finished on feels like it could be better. thus you delay or drop the work entirely and start over in hopes you'll nail it better the next time.
[u]I'm going through this one the most.[/u] its nearing the side of a perfectionist. which in an artists case, is the number one disease. nothing is perfect. don't count on it being just like this, or that in style and skill level. you are you. you practice visually (like anatomy,etc.), you sketch, you follow and learn up on techniques and rules of art. you're doing everything required to its minimum level. artists beat themselves up the most over this. how much is to much practice? there is never enough. we know this. however, what are good times to put out a pleasing composition to reflect your practices? you decide. but its that decision and insecurity that we haven't practiced enough that usually gets the better of our compositions sometimes. just submitting it anyway is what should always be done. don't be afraid to just release it to the world! even if its a client, the pressure can be ungodly! but, if you feel its finished, if you have done the work, nothing is left out, then submit it. there is a reason a client wanted your work in the first place. if the client or viewer feels like something needs to be added, take that into consideration and either modify, or take it to mind in your future practices. we shouldn't take it as a demotivater. and I speak in irony. because I'm going through this even though I know what causes it through this description.
5. Public Relations
The fear of having your work negatively critiqued, and slandered. or having your inspiration channeled through a person or group of people you're close to.
these things fall more into the "heart" and we, as people are/can be very sensitive in our environments. this can cause so many tiny factors to build up and create insecurities on ourselves and life style choices, thus creating a slight shift in our momentum in art. this point can create any of the points above. it is a powerful point that also doesn't just pertain to art, but to anything you love to do. It is not hard to get out of, but it certainly isn't easy to be in.
6. Direct Mind (not observation)
Much like re-creating seeing what is in front of you, what we see in our mind and try to put down on a canvas can be just as challenging, if not more. you thoughts are constantly racing. this is where sketching comes in handy. get that idea down fast! but often times we feel as if what we have projected from our mind onto a canvas does not fully represent the perfect image in our heads. this can lead to another type of insecurity. we again, become our own worst critiques from our own person.
practice. and then one day things will be easier to project through our heads. the more perfect we get our piece from what we display in our minds, a sense of comfort is released rather than uneasy vibes about our work.
7. its not good enough! ( the sister issue of bullet no. 4 )
Or in other words, " I feel like I should be here, but I'm over here instead."
Don't rush yourself to getting where you want to be. often artists will feel horrible about the works they've done. it looks awesome to the viewer, but in the artists head, they know they could've been better. this can be caused by over procrastination and lack of practice. its more of a prick in the foot feeling than it is a major insecurity. but none-the-less it is one. and also is one that happens in waves. everyone has gone through this one from what I have known. even me. and it will happen again. don't fret over it too much.
These are just some of the major points I feel are reasons as to why we artists feel or can feel insecure about our artwork. some are obvious, some are not, some probably stand alone, and no one else will ever know as to why some one is insecure when all other reasons fail to apply. we are all different.
As artists we are learning every day. we are sensitive to our environments, and highly analytical in observation. these are powerful elements that help our perceptions and practices of the world around us. We just need to be our selves, and get through the hardships the best we can. issues come and go. I say let art be the channeling for artists to get everything else out! do what you love and don't be afraid to share yourself to the world!
Sunday, August 16, 2009
San Japan 2.x
Hi! I figure I would start doing a blog page now. why? well because some things in life now are starting to get more productive and for me and there will be times when there is too much to talk about on my deviant art journal/ page, or where ever else that might not appeal too much when it comes to massive posts such as this one.
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I'm going to be posting a link to my pictures when I have them ready later on. So stay on watch.
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San Japan 2.x
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Well I only spent one day at the con (Saturday, the best day), but dang, one day is enough. Its not one of those big cons where it can take up to 3 days to walk around at. This place was fairly small and I felt like I had walked the same places I walked earlier around 10 times or so.
But, I was not bored at the least. I opened my shy shell and was actually more productive with speaking to other illustrators and animators, and one voice actor than I thought I was. lol
There were also some awesome cosplayers and great artists to talk to.
When I first got there it was quite early in the morning and things weren't exactly set up yet for the day. I met a few of my younger friends that were still in high school at the beginning, and then let them go and do their part while I did mine.
I first went to go see the different arrangements for the artist panels they had this year. I should say it was much better than last years. More spaced out and what not. not much was going one, so I took my first hour to take photos of some fine early morning cosplayers.
Around the second hour things started to slowly get going with the panels. I first met up and talked with Antarctic-Press, who was a comic business that sold manga and your general comics. The guy that was there was awesome, and we talked about art and business in the illustrative field, to animations, computers, comic con and other cons, etc. for about 15+ minutes or so. great bunch of guys. I then went to visit this other illustrator that I met 3 years ago at Ikkicon. Nice guy with some good talent. Not much to talk about though.
Fightinggenerica art was also there. Which is ran by my freind Rachel A.K.A Andy. been a while since I've seen her. another good meet.
after visiting for a while with Andy, I ran into these group of guys called A.C.E.S. we talked for a bit, and it seems like they had some great ideas at hand for media and animated/ comic productions. defiantly inspirators, and dreamers with great ideals at the ready for people to enjoy seeing.
Then it was off too location 2 at the Tropicana hotel where I met the voice of John Redcorn from king of the hill having his own little booth set up to sign autographs. We talked for about 5 minutes or so, and then I asked him if I could take a picture of him biting some of the fake corn next to him on the table. So he did and I got a nice autograph to go along with the picture. he was a nice guy. If ya ever see him, don't hesitate to drop a good hello and conversation.
a little later on after sight seeing and take more pictures I ran into these awesome guys whom I didn't really know about but have heard of them. Trunks and Soto. damn, these guys were awesome, I practically stayed with them for most of my hours at the con just hangin out and having a great time talking about anything and everything. probably the only people at the con besides antarctic-press, that I got a more than decent conversation with.
we had more in common with stuff than I thought when I first came up to say hi.
They were also selling this zombie pikachu shirt, and it got some great attention.
We were talking about sonic at the time of my mention of the shirt and I mentioned, "how about a zombie sonic?" An idea that defiantly went through and will be drawn and posted on their website. heh
So I practically made unexpected friends/acquaintances with Soto and trunks. Also great people and talented artists. And they have some great stuff to show and sell. I hope to catch them around the next convention they go to. And I hope anyone who reads this who goes to conventions does as well.
Nearing my leave I made my good byes with most of the people that I met and so forth.
I didn't visit any showcases this time around except for one that was the open AMV contest. I came in around the last half while my younger brother was playing video game tournaments right down the hall. there was this Evangelion/ pokemon spoof, very well done and super funny. then just about at the time of the end of the amv contest, I made my leave from the convention pretty much tired out. I was pretty much everywhere hoping around just hangin out and having a good time.
-------------------------------------------------------
what else did I do besides meet/greet, and take pictures?
I picked up some what I call "productive merchandise" (like signed works and promotion like books and short magazines from the people I made friends with and from few others,
and exchanged information on paper, since I didn't have any business cards at the ready this time around. I also wore my custom made T-shirt which got some recognition. especially from Antarctic Press. I didn't even touch the dealers room this time around. nothing there really appealed to me.
-------------------------------------------------------
All in all San Japan 2.X was a nice time. Not to many people were there like last year, and sales from artists and dealers were a little down in number and in sales this year. I'm guessing it had to do with the economy.
One day was enough for me when I came to this little convention. Next time though, I'm gonna bring a backpack or something to hold my stuff that I get from these places.
I'm hoping to attend Ikkcon and/or A-con the next following year. Definatly a 3 days worth experience.
----------------------------------------------------------------------
Well I only spent one day at the con (Saturday, the best day), but dang, one day is enough. Its not one of those big cons where it can take up to 3 days to walk around at. This place was fairly small and I felt like I had walked the same places I walked earlier around 10 times or so.
But, I was not bored at the least. I opened my shy shell and was actually more productive with speaking to other illustrators and animators, and one voice actor than I thought I was. lol
There were also some awesome cosplayers and great artists to talk to.
When I first got there it was quite early in the morning and things weren't exactly set up yet for the day. I met a few of my younger friends that were still in high school at the beginning, and then let them go and do their part while I did mine.
I first went to go see the different arrangements for the artist panels they had this year. I should say it was much better than last years. More spaced out and what not. not much was going one, so I took my first hour to take photos of some fine early morning cosplayers.
Around the second hour things started to slowly get going with the panels. I first met up and talked with Antarctic-Press, who was a comic business that sold manga and your general comics. The guy that was there was awesome, and we talked about art and business in the illustrative field, to animations, computers, comic con and other cons, etc. for about 15+ minutes or so. great bunch of guys. I then went to visit this other illustrator that I met 3 years ago at Ikkicon. Nice guy with some good talent. Not much to talk about though.
Fightinggenerica art was also there. Which is ran by my freind Rachel A.K.A Andy. been a while since I've seen her. another good meet.
after visiting for a while with Andy, I ran into these group of guys called A.C.E.S. we talked for a bit, and it seems like they had some great ideas at hand for media and animated/ comic productions. defiantly inspirators, and dreamers with great ideals at the ready for people to enjoy seeing.
Then it was off too location 2 at the Tropicana hotel where I met the voice of John Redcorn from king of the hill having his own little booth set up to sign autographs. We talked for about 5 minutes or so, and then I asked him if I could take a picture of him biting some of the fake corn next to him on the table. So he did and I got a nice autograph to go along with the picture. he was a nice guy. If ya ever see him, don't hesitate to drop a good hello and conversation.
a little later on after sight seeing and take more pictures I ran into these awesome guys whom I didn't really know about but have heard of them. Trunks and Soto. damn, these guys were awesome, I practically stayed with them for most of my hours at the con just hangin out and having a great time talking about anything and everything. probably the only people at the con besides antarctic-press, that I got a more than decent conversation with.
we had more in common with stuff than I thought when I first came up to say hi.
They were also selling this zombie pikachu shirt, and it got some great attention.
We were talking about sonic at the time of my mention of the shirt and I mentioned, "how about a zombie sonic?" An idea that defiantly went through and will be drawn and posted on their website. heh
So I practically made unexpected friends/acquaintances with Soto and trunks. Also great people and talented artists. And they have some great stuff to show and sell. I hope to catch them around the next convention they go to. And I hope anyone who reads this who goes to conventions does as well.
Nearing my leave I made my good byes with most of the people that I met and so forth.
I didn't visit any showcases this time around except for one that was the open AMV contest. I came in around the last half while my younger brother was playing video game tournaments right down the hall. there was this Evangelion/ pokemon spoof, very well done and super funny. then just about at the time of the end of the amv contest, I made my leave from the convention pretty much tired out. I was pretty much everywhere hoping around just hangin out and having a good time.
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what else did I do besides meet/greet, and take pictures?
I picked up some what I call "productive merchandise" (like signed works and promotion like books and short magazines from the people I made friends with and from few others,
and exchanged information on paper, since I didn't have any business cards at the ready this time around. I also wore my custom made T-shirt which got some recognition. especially from Antarctic Press. I didn't even touch the dealers room this time around. nothing there really appealed to me.
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All in all San Japan 2.X was a nice time. Not to many people were there like last year, and sales from artists and dealers were a little down in number and in sales this year. I'm guessing it had to do with the economy.
One day was enough for me when I came to this little convention. Next time though, I'm gonna bring a backpack or something to hold my stuff that I get from these places.
I'm hoping to attend Ikkcon and/or A-con the next following year. Definatly a 3 days worth experience.
I'm going to be posting a link to my pictures when I have them ready later on. So stay on watch.
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